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WebMay 05,  · Download for free and play full version of Age of Empires II: The Age of Kings, a (n) strategy game, Rise of the Gago v. , for PCs and laptops with Windows systems. Free and legal download. Enjoy! file type Full version file size MB downloads (last 7 days) 58 last update Thursday, May 5, Free download. WebDownload Age of Empires 2: Age of Kings for free on PC Size: Mb. Version: v . WebDownload Age of Empires 2: Age of Kings Free Full PC Game (Last Version) | Age of . AdFree 2-day Shipping On Millions of Items. No Membership Fee. Shop Now! WebNov 05,  · 3 DiscsDumped with DiscImageCreator-Age of Empires – Gold Edition (World) (Rerelease)Age of Empires II – The Age of Kings (USA) (Rerelease) (Alt 2)Age of Skip to main content Due to a planned power outage on Friday, 1/14, between 8am-1pm PST, some services may be impacted.

Age of Empires II: The Age of Kings (Video Game ) – IMDb.Age of empires 2 the age of kings free download for pc


The Age of Kings is set in the Middle Ages and contains thirteen playable civilizations. William Wallace : We are without a leader. The dead king of Scotland has no heir. War creeps in from the south, where Edward Longshanks, the avaricious King of England, has returned from successful campaigns to conquer Wales and France.

As Longshanks turns his attention to Scotland, the shadow of fear settles across the Highlands. The English have thousands of Welsh longbow men, hundreds of knights on horseback, and dozens of siege weapons. We Scottish have area 51 pc download rabble of untrained soldiers who do not even know how to march in a straight line.

Though we must act soon. If we have any chance of resistance, we need to forge an army by any means necessary. Menu All. Sign In. New Customer? Create account.

Play trailer Action Adventure History. Director Paul DeNigris opening sequence. Leigh Kellogg. Top credits Director Paul DeNigris opening sequence. See more at IMDbPro. Videos 2. Trailer Photos 6. Top cast Edit. Gary Moody. Spencer Prokop. Ric Spiegel. Cliff Stephens. Rick May Genghis Age of empires 2 the age of kings free download for pc voice. Paul DeNigris opening sequence. More like this. Storyline Edit. Did you know Edit. Quotes William Wallace : We are without a leader.

Connections Featured in Troldspejlet: Episode User reviews 9 Review. Featured review. Excellent interface makes this an awesome game. This game is probably is likely the most exciting game of its kind, and definitely the best one I have ever played.

It is as addictive http://replace.me/22897.txt it gets, and I believe that age of empires 2 the age of kings free download for pc owes a lot to the simplicity of the interface. Straightforward enough to attract the beginner, the options with which the interface options are enough to provide a large variety of strategies to the more advanced user.

The use of hot-keys can make the game play very fast, and gives you excellent control of the armies, something I have felt lacking in, say, Rise of Nations.

The expansion has taken the frustration away from the villagers lack of initiative Age of Kings. And the sequel, Age of Empires 3, seemed to me to lack the to ease of control, somehow as the second one. Perhaps adding too many variable makes it more tricky to feel inside of the game. To explain the idea of what makes the cue club 2 pc game free download superb, someone probably has to play the game a bit.

But the great thing is that it does not take long to get used to, and offers great variety to the player. Four kinds of resources to gather produce an economy with logical and practical unit generating buildings town center, stable, barracks, archery ranges, castles, monasteries, docks, markets, and siege workshopswith two research oriented buildings blacksmith and university.

And the economy is vital to production, especially at the outset of the game. There is the option of starting out the game with more or less resources, which can help enhance the early building of the civilization, and the option of having a lower or higher population limit. Additionally, playing the game against the computer has various difficulty levels, and numbers of opponents, so once you defeat two, you can move up to three, even seven opponents age of empires 2 the age of kings free download for pc a time.

And map sizes and types offer a lot of selection, along with a variety of game play options. The ability to play either defensively or offensively is open, as most civilizations can produce a great defense, although some are decidedly offensive only. And the challenge of finding a balance between a defensive and offensive strategy, and being able to switch from one side of the map to the other to be on the defense against the enemy’s attack and at the same time attempting to rout his defenses and rid oneself of his ongoing threat, at the same time keeping your economy intact enough to continue the attack, is enough to provide for hours upon hours of play.

And this is only in the single player maps. Having not played the first installment so much, this review covers perhaps all of the features in one. There is so much that the game has to offer in the campaign department too, where you fight alongside historical figures such as Atilla the Hung, Genghis Khan, Saladin, and others. Every one of these is a unique age of empires 2 the age of kings free download for pc and allows you to be right there in battles that decided much of the history of western civilization.

The story line only allows you to fight within history, not create your own version, so the experience is quite authentic. Details Edit. Release date September 30, United States. United States Canada. Technical specs Edit. Color Color.

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Age of empires 2 the age of kings free download for pc.Age of Empires II: HD Edition

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Age of empires 2 the age of kings free download for pc.Age of Empires II: The Age of Kings | Age of Empires Series Wiki | Fandom


Every so often a game comes along that manifests itself as a reviewer’s delight. Far more the exception than the rule, this happy event occurs much too seldom in practice considering the tremendous number of computer games released each month circa This might be expected, though not excused, due to the complexity inherent in most new titles as the limits of computer gaming technology expand in ever widening increments. Who can blame the designers for trying to take advantage of every new possibility as they forge games with more and more capabilities and scramble to pack their products with the latest enhancements and technology of game design?

Unfortunately, with this increased capability comes the logical downside, a necessary evil of modern-day gaming — the obligatory patch or patches that soon follow on the heels of the original game release, usually fed by fan feedback through on-line forums, e-mails, news groups and so forth. In light of this discouraging and dismaying trend, the release of a RTS game free of any major problems is a significant event. This brings me back to the subject of this review, Age of Empires II: The Age of Kings, a game that incorporates the best features of the real-time strategy genre and manages to avoid the numerous pitfalls that often lessen a gamers experience.

While not perfect, AOEII contains no sharp-stick-in-the-eye game busters or fatal flaws that suddenly leap at you after hours of play. The designers have “fixed” the majority of major complaints levied at the original Age of Empires and, in one fell swoop, have improved the product immensely while incorporating significant features in nearly all aspects of gameplay.

In effect, any faults AOEII may have are niggling at best and don’t critically affect the intense and absorbing qualities of this real-time strategy success. For those who like historically based strategy games, look no further than Age of Empires II. Even though the on-screen images of similar types of units may at times be difficult to discern especially in the furious heat of large battles , the designers have more than made up for it in several ways.

The 13 civilizations are easily recognizable due to factors that include distinctive cultural philosophies in both political and military areas , the flavor of realistic language indigenous to each race that, while somewhat limited in scope, is still very influential in developing an era-enhancing atmosphere and proprietary architecture that evolves throughout the various ages.

Regardless of which civilization you choose to play, each will exhibit traits, weaponry and research proclivities based on the historical record. One highlight of the game there are many , features buildings that are upgraded pursuant to advancement through the four ages: Dark, Feudal, Castle and Imperial. These structures, shown amazingly to scale with astounding details, eventually build to magnificent showcases that dazzle the eye. Individual units a vast number exist can be periodically upgraded as well along with the effectiveness of purpose for which they serve.

Level headed and decisive management of requirements, resources, research and goals are essential in AOEII:AOK and can seem daunting at times in the flurry of real-time activity. To help novices conquer the learning curve necessary in the game, a short campaign-based tutorial is provided that guides William Wallace through his attempts to thwart the British troops of Henry Longshanks as they try to bully the Scots into submission.

Additionally, the manual contains an exhaustive “tips” page for beginners not familiar or experienced with real-time strategy games. The actual movement of your forces on-screen couldn’t be simpler, especially with the point-and-click interface and shortcut keys that, once learned, make manipulation of the many aspects of gameplay a breeze. The selection process of grouping like units together could be difficult but isn’t, due to the intelligent visual depiction of groups that allow for a fast winnowing-out process.

In fact, several methods are provided for selecting individual units as well and establishing a rallying point a flag that can be situated just about anywhere on the game map. Speaking of grouping units together, the introduction to the game of a central bell-ringing option at the town hall is enormously helpful. With this handy tool, you can call the populace away from their daily jobs to garrison buildings or locations in order to fend off surprise attacks, especially when your military may be away from the town.

You can gather the masses to conduct group healing, position them for protection safety in numbers or generally take stock of your population. Once the crisis has passed, a simple second bell-ring will send them all back to work automatically. The technology tree in Age of Empires II: The Age of Kings, while not as exhaustive as the one in Civilization, is still formidable and won’t likely disappoint anyone involved in a specific campaign or scenario.

The game comes with a marvelous fold-out reference chart that contains an incredible amount of information and is nearly priceless as an aid to keeping track of possible advancements by the individual 13 civilizations. The chart unfolds to four panels, each filled front and back with indispensable data regarding each civilization’s specific attributes. Included are unique units e.

Unit strengths and weaknesses are covered with each showing the best response unit to use against specific attacking units, the best counterattack unit and a clear indication of which units are not appropriate for that specific skirmish.

The major units addressed in the chart are archers, infantry, siege, ships, cavalry and monks. New units introduced in AOEII:AOK are depicted in red on the chart, thus providing an easy reference and comparison for those familiar with the original. One side of the four-panel fold out is devoted exclusively to a color-coded technology tree that spans the four possible ages and shows tie-ins and cross-links associated with buildings, technology and units. Another color-coded matrix shows buildings, units and technologies not common to all civilizations in conjunction with each type of civilization and the age in which it is prominent.

These two may sound similar but the manner in which the subject matter is displayed offers the user a complete perspective of the varying elements. If that weren’t enough, the manual contains comprehensive charts for each of the 13 civilizations that cover every single aspect encountered in the game while controlling any specific race.

The appendix also contains matrix charts showing building attributes economic and military broken down by Age, cost, hit points, attack, garrison and range values. Unit attributes are summarized and include cost, hit points, attack, armor, range, speed and special abilities. Technologies, broken down by specific units, show costs and benefits inherent to each.

Actual gameplay proceeds in crisp fashion with little time for boredom to set in. Once all the keyboard shortcuts are mastered, the pace can be very quick and on-screen activities expand at a fast rate.

Keeping up with this activity is one of the many challenges provided by this real-time strategy game. Fortunately, the designers have added some features to help the player overcome this potentially daunting problem.

These include the aforementioned town hall bell, an AI that minimizes the amount of micro-management required during large-scale battles, gathering points and a “find-idle-villager” button that allows quick identification of workers who are currently non-productive. Militarily, the game introduces the heretofore missing option of formation types and stances. You can configure your troops to form in line, box, staggered, flank or horde formations but the best new option in this area is the availability of combat stance, more easily identified as disposition.

Assigning your forces to take either aggressive or defensive posturing becomes an integral part of battle strategy and tactics as do the orders to simply “stand your ground” or not attack. There are four main campaign games centered on Joan of Arc, Genghis Khan, Saladin or Frederick Barbarossa, each with a handful of linked historically-based scenarios that must be played and won in linear fashion to advance.

Quite possibly the best feature, though, is the random map game where no scenario is ever the same. Nearly every aspect of gameplay is adjustable including number of players, civilizations to be used, map type and size, population limits, starting resource availability, which Age to begin in and victory conditions! The fun doesn’t stop there however. You can choose to play the single- or multi-player version of the Regicide Game with its survival-at-all-costs motif where your king must be the only surviving royalty and where special rules are built in to change the results of certain technologies, thus creating a very different type of game.

Equally intense is the Death Match game with specific rules and its fight to the death scenario. The game has various victory conditions that can totally change the way you need to play. The most common is the Conquest mode where defeat of your opponents requires meeting specific criteria, not just eliminating them. Another option is to play a game wherein the winner is the first player who builds a Wonder of the World within the specific Age required! And yet another innovative victory option revolves around becoming the first player to collect all of the relics within a certain age — but with a twist.

Once a civilization has possession of all the relics, a countdown clock commences that allows the other civilizations a set amount of time to wrest a relic away from the controlling civilization, thus terminating the countdown clock. Other types of play are available such as victory being awarded to the civilization that has the highest point score when a set amount of time has elapsed or a victory predicated on reaching a pre-determined score, without time limits.

Multi-player action is accommodated via a LAN or the Internet up to 8 players or through a modem or serial connection two players. As in the single player games, multi-player action in Age of Empires II offers a ton of adjustable game parameters.

These new edited or created scenarios and campaigns can be made available or traded with game fans on the Internet, thus providing even more replay value beyond the random map generator. The possibilities of this real-time strategy game seem nearly endless and it definitely is on my short list of personal “game of the year” nominees. If the music and sound isn’t spectacular which it’s not , it’s my opinion that most strategy gamers will focus on the game’s stellar gameplay and forgive any minor shortcomings, the largest of which is possibly the lack of a zoom or map rotation feature.

Graphics: Only held back by the similarity of some units in the earlier phases of the game. Otherwise, a beautifully rendered world with stunning architectures that evolve dramatically throughout the four ages of the game. Sound: Most of this rating is due to the wonderful sound effects–the clanking of armor, the brash sound of blade on blade, the synchronicity of battle sounds as armies meet armies, the day-to-day hum of ordinarily citizens going about their jobs, and the thoughtful inclusion of race-specific languages and tones.

The music neither adds nor detracts significantly from the gaming experience and isn’t necessarily attuned with the on-screen action at all times.

Enjoyment: They don’t come much better than this. The designers have done a masterful job in combining the best of all previous RTS titles and, in fact, have exceeded expectations by introducing new and fresh ideas that make the game shine like brightly polished armor. Replay Value: Between Internet downloading of new scenarios and campaigns, designing your own, or using the incredibly diverse random map generator, this is one game that will remain on my hard drive for a very long time to come.

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